42 research outputs found

    Linear Global Translation Estimation with Feature Tracks

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    This paper derives a novel linear position constraint for cameras seeing a common scene point, which leads to a direct linear method for global camera translation estimation. Unlike previous solutions, this method deals with collinear camera motion and weak image association at the same time. The final linear formulation does not involve the coordinates of scene points, which makes it efficient even for large scale data. We solve the linear equation based on L1L_1 norm, which makes our system more robust to outliers in essential matrices and feature correspondences. We experiment this method on both sequentially captured images and unordered Internet images. The experiments demonstrate its strength in robustness, accuracy, and efficiency.Comment: Changes: 1. Adopt BMVC2015 style; 2. Combine sections 3 and 5; 3. Move "Evaluation on synthetic data" out to supplementary file; 4. Divide subsection "Evaluation on general data" to subsections "Experiment on sequential data" and "Experiment on unordered Internet data"; 5. Change Fig. 1 and Fig.8; 6. Move Fig. 6 and Fig. 7 to supplementary file; 7 Change some symbols; 8. Correct some typo

    Efficient 2D-3D Matching for Multi-Camera Visual Localization

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    Visual localization, i.e., determining the position and orientation of a vehicle with respect to a map, is a key problem in autonomous driving. We present a multicamera visual inertial localization algorithm for large scale environments. To efficiently and effectively match features against a pre-built global 3D map, we propose a prioritized feature matching scheme for multi-camera systems. In contrast to existing works, designed for monocular cameras, we (1) tailor the prioritization function to the multi-camera setup and (2) run feature matching and pose estimation in parallel. This significantly accelerates the matching and pose estimation stages and allows us to dynamically adapt the matching efforts based on the surrounding environment. In addition, we show how pose priors can be integrated into the localization system to increase efficiency and robustness. Finally, we extend our algorithm by fusing the absolute pose estimates with motion estimates from a multi-camera visual inertial odometry pipeline (VIO). This results in a system that provides reliable and drift-less pose estimation. Extensive experiments show that our localization runs fast and robust under varying conditions, and that our extended algorithm enables reliable real-time pose estimation.Comment: 7 pages, 5 figure

    CP-SLAM: Collaborative Neural Point-based SLAM System

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    This paper presents a collaborative implicit neural simultaneous localization and mapping (SLAM) system with RGB-D image sequences, which consists of complete front-end and back-end modules including odometry, loop detection, sub-map fusion, and global refinement. In order to enable all these modules in a unified framework, we propose a novel neural point based 3D scene representation in which each point maintains a learnable neural feature for scene encoding and is associated with a certain keyframe. Moreover, a distributed-to-centralized learning strategy is proposed for the collaborative implicit SLAM to improve consistency and cooperation. A novel global optimization framework is also proposed to improve the system accuracy like traditional bundle adjustment. Experiments on various datasets demonstrate the superiority of the proposed method in both camera tracking and mapping.Comment: Accepted at NeurIPS 202

    4D Human Body Capture from Egocentric Video via 3D Scene Grounding

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    We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers for human body capture. To address those challenges, we propose a simple yet effective optimization-based approach that leverages 2D observations of the entire video sequence and human-scene interaction constraint to estimate second-person human poses, shapes, and global motion that are grounded on the 3D environment captured from the egocentric view. We conduct detailed ablation studies to validate our design choice. Moreover, we compare our method with the previous state-of-the-art method on human motion capture from monocular video, and show that our method estimates more accurate human-body poses and shapes under the challenging egocentric setting. In addition, we demonstrate that our approach produces more realistic human-scene interaction

    Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views

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    Hand-object interaction understanding and the barely addressed novel view synthesis are highly desired in the immersive communication, whereas it is challenging due to the high deformation of hand and heavy occlusions between hand and object. In this paper, we propose a neural rendering and pose estimation system for hand-object interaction from sparse views, which can also enable 3D hand-object interaction editing. We share the inspiration from recent scene understanding work that shows a scene specific model built beforehand can significantly improve and unblock vision tasks especially when inputs are sparse, and extend it to the dynamic hand-object interaction scenario and propose to solve the problem in two stages. We first learn the shape and appearance prior knowledge of hands and objects separately with the neural representation at the offline stage. During the online stage, we design a rendering-based joint model fitting framework to understand the dynamic hand-object interaction with the pre-built hand and object models as well as interaction priors, which thereby overcomes penetration and separation issues between hand and object and also enables novel view synthesis. In order to get stable contact during the hand-object interaction process in a sequence, we propose a stable contact loss to make the contact region to be consistent. Experiments demonstrate that our method outperforms the state-of-the-art methods. Code and dataset are available in project webpage https://iscas3dv.github.io/HO-NeRF
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